![]() ![]() ![]() Additionally, the variants have considerably more health than their normal counterparts, so be prepared to beat them up for quite a while if you don’t have a high-damaging special attack equipped. As a general rule, these variants don’t get staggered as easily as the enemies they’re based on, and they boast more durable stun gauges to boot. Watch out for the new enemy variantsĪs you climb up the Rhythm Tower, you’ll encounter a handful of unique variants of standard enemies that are completely absent from the main campaign. And it goes without saying, but you should also do the same with your health bar so you can afford to take more damage before using Pick Me Up or another healing method. To maximize your special attack usage., you should extend your Reverb Gauge as much as you can before going into the Rhythm Tower. And again, the Pick Me Up special attack is exceptionally useful when you’re low on health. So right when you begin a fight with a group of shielded enemies, you can use Pick Slide right away to neutralize their defenses before building the gauge back up to use in the next encounter. What helps is that, unlike in the main game, any remaining Reverb Gauge you have carries over between fights. If you’re dealing with a particularly troublesome enemy and want to fill their stun gauge as fast as possible, you can use Korsica’s wind blasts to make the gauge build up more quickly. Once the stun gauge is full and you hear a shattering sound effect, you can launch the enemy and deal as much damage as possible before they recover. For the bigger enemies especially, you will want to fill up their stun gauge by landing hits and parrying their attacks. However, keep in mind that unless you’re fighting the most basic enemy types, you won’t be able to launch an enemy whenever you want. Because of this, the dashing heavy attack is your best friend, as it’s the fastest and most reliable method for launching enemies into the air. They allow you to more easily focus your attention and damage on a specific enemy while staying out of range of most enemy attacks. Performing juggles in the air, or ‘aerial raves’ as the game calls them, is extremely useful for the Rhythm Tower. As for earning a high rank on your Rhythm Meter, simply mixing up your attack strings and staying aggressive against enemies should go a long way. Even just parrying a single attack is useful for making sure the timer doesn’t deplete too quickly. Parrying, on the other hand, is essential, as even though individual parries may not give much time, parrying strings of attacks in quick succession will boost the timer considerably. Landing parry or dodge counters isn’t strictly as necessary, but if you throw one out every once in a while, it will still help greatly with the time limit. Even if you don’t hit an enemy with the Quick Beat Hit, you still gain seconds on the clock just by timing it correctly. Early on, using Quick Beat Hits is an especially effective method for keeping the time limit in check. ![]() Landing Beat Hits, parrying attacks, activating parry or dodge counters, and finishing fights with a high ranking on your Rhythm Meter all help in increasing the time limit. This obviously isn’t enough time to clear 60 floors’ worth of enemy waves, so your first priority should be to add as many seconds to the clock as you can. When starting off the Rhythm Tower, you only have a measly 30 seconds on the clock. ![]() Hi-Fi Rush: Tips for climbing the Rhythm Tower Focus on building time during the early floors ![]()
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